I played episodes 1 & 2 back to back. Clever simplicity & good story-telling plus cool music makes for intriguing experience! Love them. Keep me in mind when casting for future voices if you like (demo on my NG page). :-)
Cute & fun theme / art!
OMG u r so great at what you do! Cuteness, progression, and so amazing you have high score & medals! So impressive! Great work not to mention, for within the LD 48 hr compo challenge! I'm going to play this more!
Jenni! I can't thank you enough for your support and awesomeness! :D
The scoreboard and medals were added after the compo, but I definitely wouldn't have released without them - they make the game a LOT more replayable, in my opinion! :]
So cute, clever & fun!! Love everything about it - the music, art, suspense & humor. :-D
It was funny enough that the blood was entertaining and not disturbing.. really cute art and cool song made me want to play it more!
This is a cute theme, love the art, fun music.. bet it would be even more awesome on mobile!
The nostalgia of the classic Lemmings caught my attention right off the bat. The fx and pleasant aesthetic / animations are a bonus! Props for completing this much fun in 48 hours for a jam. It's pretty hard for me - I'll have to come back for those trophies, but I played quite a few times !
What a fun game & collaboration! I'm so happy to be included in this group effort. I love the art & music, and I agree with some of the things others have said, & am stoked to see the response, that players are craving more backstory and multiple plays. btw, I found that clearing my cache and reloading the page allowed me to replay the game. Hope to work together some time! :-)
You're imagination & creativity are abundant! Between the story, artwork, and it's inspiring to see your use of voice acting, music etc., to bring the best out of this fun game / experience. I'm really looking forward to seeing Robo-Granny develop, as well as future creations! Thanks for including me in the intro - it was really fun making a robot voice to suit the theme :-D
Can't wait to see the version with Matthew Dulemba's artwork (as seen on the Facebook page, which got me quite intrigued!!) Nice start, as a demo.. fun arrow physics, but as others said below, it's too tall (even at fullscreen) for me to get the full experience, "information" direction didn't take me anywhere .. I never saw the enemies only the arrows lol, but I can see why ya might want to put up a demo if you're going to also do a Kickstarter for it. What engine are you using to create this game? Keep up the good work - it's bound to get better over time - go team!
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